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Old Mar 20, 2006, 08:15 PM // 20:15   #1
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Default 3 Man UW farming READ !!!!

Hey, ok this was frustrating me quite a bit trying to figure out exactly what i needed to do and what build to use etc.

Ok well I figured it out, the point of a 3 man trapping build in UW is to annihilate as many enemies as possible using traps, like any other trapping build with a few exceptions, the most common trapping groups persist of 4 or 5 people in this situation there are 3 YAY more fun ok well if your a trapper then the things i am about to describe will be a lot more clear and comprehendible.

First Of All: - STATS, (in all fairness i can’t exactly tell you what to do but this is what i prefer)

Expertise = 11 (minor rune of expertise) = 12
Wilderness Survival = 11 (superior run of WS) = 15
Marksmanship = 5 (minor rune of marksmanship) = 6

Ok this is my preferred stats, the reason i didn’t max out on wilderness survival is because i needed that Expertise to be at 12, well i preferred it to be but yeah. OK back to the point. The reason i want my stats at 12 is because it lowers the energy cost or all skills that cost 10 energy, down to 5 energy and all your traps will cost 10 energy thanks to energizing wind. VERY HELPFUL!

ARMOR:-
Druids Armor Full Set !!! (Always Helpful due to energy bonus)
Be sure to have a minor rune of expertise, marksmanship and Beast Mastery. What i found was a smart idea was to put my superior rune of WS with my Travelers Mask, so in mask alone +5 to WS YAY !

ESSENTIAL BIT !!! ok USE A STAFF !!!! it brings up your energy so much ! i know your thinking But I don’t meet the req of my staff ! Don’t Worry ! doesn’t make a difference your not using it for damage and its only the mods that activate when you meet the req. and the energy bonus isn’t a mod, so to speak so you’ll ALWAYS have it ! VERY helpful !!!! HIGHLY RECOMEND IT !!!!

SKILLS:- the skills with a * next to them are NECESSARY !!!!!!!! for 3 man

The Following four are ESSENTIAL TRAPS !!!!

-*SPIKE TRAP {Elite} -- You Can Get From Ring Of Fire Mission
-*BARBED TRAP
-*DUST TRAP
-*FLAME TRAP
____________________________________

Now Spirits You should discuss this with your team as 2 of the spirits involve beast mastery which could RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO up your stats so yeah talk. i recommend You Bring 2.

-*Quickening Zephyr(WS) /*Winnowing(WS) /*Edge Of Extinction(BM) /*Energizing Wind (BM)

_____________________________________

Now Defense Very Important, If your the puller (the guy that aggros a group of enemies groups them and drags towards your traps) then you need a Good Defense !!!!!! I Use Either Of The 2

-Lightning Reflexes/ Whirling Defense

______________________________________

Self Heal Obviously. I prefer Healing Spring just cause its more helpful for team but up to you.

-Healing Spring/ Troll Unguent

______________________________________

RES. VERY VERY IMPORTING. if Your lucky enough to be a ranger monk bring REBIRTH ! TRUST ME!!!!

-Optional Monk Res Spell/ Ressurection Signet

______________________________________



______________________________________


Hokay now we got that sorted how to do this ! im not gonna go into an in detail map around UW im just gonna tell you how to do this

Think of your spirits as shields ! ALWAYS ! case your spirits EXACTLY where your laying down traps. When you cast your spirit You Will find that Your In the Spirit !!! WOW ! haha This is good as if your enemy doesn’t die he will kill your spirit before, well you ! Yeah so don’t 4get those spirits.

K Now Traps Thanks to the greatness of spirits this is easy bit. just lay down your traps randomly but ALL IN ONE SPOT !!!! i recommend you all do your traps in same spot. your Focus Trapping not Line Trapping. I usually cast my traps around leader just cause,, hes the leader :S hahha

Now get your puller to pull them back into your traps and KaBOoMie !!! its like fireworks <3 I love it. they drop like flies. If not uhh. get up that healing spring and defence cause your gonna have to trap around him while hes attacking ya ! or just switch to bow but dont waste too much stats trying to meet the req of your bow not really worth it !!!

-- Hope This Helped--

Add me !

Tormented Tears



Theres Always time to Look Like A Twat Just Not When Your Farming WIth Me !!!

Last edited by Saint_Natas; Mar 20, 2006 at 08:40 PM // 20:40..
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Old Mar 21, 2006, 04:57 AM // 04:57   #2
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Thats a Really in Depth and Good Build, Good Job Dude ! YOu covered Virtuyally every aspect of which a trapper should take into concideration when building his skill stats etc. Thanks for that info on how to reduce the cost of a skill that requires 10 energy to 5. instead of having 15 WS you can still have 16 just put a major rune in your armor for Expertise instead of Minor, health isnt that important.
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Old Mar 21, 2006, 08:03 AM // 08:03   #3
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Thanks alot, I noticed a few more things today which you maky find useful, at one point in UW you have to do a quest where a bunch of squidie things pop up, i really recommend you play it safe and just pull 1 by 1, ive pull them all at 1ce and was successful before but just play it safe you have all the time in the world.
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Old Mar 21, 2006, 11:26 AM // 11:26   #4
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http://gw.gamewikis.org/wiki/Team_-_Trapper_Farm_Build

Better worded, more into details and not so many exclamation marks.

Last edited by nomed; Mar 21, 2006 at 11:48 AM // 11:48..
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Old Mar 21, 2006, 11:44 AM // 11:44   #5
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Meh I thaught it would be helpful and im quite proud of my build. !!! AND !!! I !!! LIKE !!! MY !!! EXCLAMTION !!!! POINTS !!!
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Old Mar 22, 2006, 12:28 AM // 00:28   #6
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Quote:
Originally Posted by Saint_Natas
Meh I thaught it would be helpful and im quite proud of my build. !!! AND !!! I !!! LIKE !!! MY !!! EXCLAMTION !!!! POINTS !!!
I'm all good with this build, i use it just about everytime i go 3-4 man uw, but i dont think that it's "Your build" cause ive seen ppl goign with this since around..i came along...(i joined the game about 8 months ago >_>) soooo...GOOD JOB! but ur not the only one
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Old Mar 22, 2006, 11:20 AM // 11:20   #7
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hahah, fair enough, Ok re word, the build that everyone uses and I prefer
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Old Mar 22, 2006, 12:52 PM // 12:52   #8
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Quote:
Originally Posted by Saint_Natas
Think of your spirits as shields ! ALWAYS ! case your spirits EXACTLY where your laying down traps. When you cast your spirit You Will find that Your In the Spirit !!! WOW ! haha This is good as if your enemy doesn’t die he will kill your spirit before, well you ! Yeah so don’t 4get those spirits.
What about Coldfire Nights? They kind of attack the spirits before setting off the traps if they are together...
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Old Mar 22, 2006, 03:50 PM // 15:50   #9
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you can 2 man trap it, or even solo..
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Old Mar 22, 2006, 05:12 PM // 17:12   #10
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Two man trap can take hours for relatively little, much better to add one more person and kill everything in one round.
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Old Mar 22, 2006, 05:19 PM // 17:19   #11
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Not to be rude, but when you say Marksmanship = 6, do you mean Beast mastery? You don't have any marks skills, or even a bow. I assume you want it for the BM spirits.

Also, healing spring is better for the trappers who are staying put. The puller, however, can benefit more from troll ungent.

As long as you're not doing the pulling, you can get away with multiple sup. runes. You really shouldn't be taking any hits, if this is done properly, so a lower max health doesn't really matter.

And one more thing. It helps a lot if your puller gets all the aggro'd enemies to hit the traps at the same time. This way they all take the damage. IMO, the worst thing that can happen in trap/pull trapping (aside from puller dying) is if one lowly enemy triggers the traps. Then the rest show up, missing the damage and the blindness..... very badness.

Ok, I lied. One more: if I'm not the primary or secondary puller, I usually swap out the defensive stance for Serpent's Quickness. This gives you more traps and your heal should be enough to get you through without 10 sec. worth of a stance (with long recharge).

You beat coldfires by setting your spirits farther back (out of their aggro). Then, when the pass, rush in and trap one spot in their path. Retreat before they see you, then move in and finish the deal if they're not dead.

Last edited by tuperwho; Mar 22, 2006 at 05:36 PM // 17:36..
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Old Mar 24, 2006, 12:41 AM // 00:41   #12
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Just 1 question, why are you using a full set of ranger skills but havent bothered to change to R/Mo for Rebirth?

Tbh i see EoE as a bit of a waste, aatxe arent really lured in big enough groups and the rest are just easy to kill.

It really doesnt matter if i use spirits as a shield (they're always on the traps anyway) and anyone who runs back is a RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing noob imo. Last time i went in vs the grasping 1 of them went on a rampage after the idiot who ran off so it raced straight past the traps, set em all off and got us totally owned.

Whats the worse that can happen? I'll tell you, an Aatxe hits you for 250ish damage (through whirling all the damn time) then they die in a flurry of 26s and explosions
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Old Apr 08, 2006, 06:48 PM // 18:48   #13
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a bunch oh long hair tree huggers , a cloud of dust and smoke , and some brutally killed creatures... this is fun
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Old Apr 09, 2006, 12:01 AM // 00:01   #14
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Trapping is slow and boring. Try Symbiotic Bond, Call of Prot and Apply Poison as a base for your build. Let your pet tank. The hardest part is keeping yourself alive because you take like 25's constantly. Trolls usually does the job if you have a 3-5 man team.
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Old Apr 09, 2006, 03:15 AM // 03:15   #15
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2 man actually doesnt take hours, and you actually get lots... ive only ever done 2 man since ive always thought 3 man was too many people kuz of the reduced chance that you will get that one ecto lol and anyways for the runs that i have been doing, i only do smites and aatxe, and if im feeling like some more killing i ninja the cold fire knights since they have a followed route all the time i ttakes my friend and i about 20 minutes per run or sumthin, maybe less, without doing any quests that is.
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Old Apr 09, 2006, 08:05 AM // 08:05   #16
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How about taking all marks points into expertice and using candy cane bow instead? gives more damage than a req. 9 bow that doesnt fit requirements
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Old Apr 10, 2006, 01:00 AM // 01:00   #17
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Hi

One other possible alternative: if your gonna do the pulling switch out whirling and spike trap for escape and sq, the bonuses of sq really are much larger than you would have though. And sescape is a great skill fro pulling, (and if the enemies survive your first traps, that will make sure that you arent interrupted while laying more, i prefer it to whirling because of its much shorter cooldown)

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Old Apr 10, 2006, 06:22 PM // 18:22   #18
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wilderness survival = 11: go burn
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Old Apr 10, 2006, 07:30 PM // 19:30   #19
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Quote:
Two man trap can take hours for relatively little, much better to add one more person and kill everything in one round.
Well I have tried 2/3/4/5 trappers team, and when someone I trust (not a leaver) is up to clean the UW with me, I definitly do a duo run.

A few problems/questions concerning the build above: first off, you should max out both WS (+sup rune+mask = 16) and expertise (12+3 - sup rune, or 11+3 and the rest in BM for EW). No need to spend ability points in markmanship since you gotta use a staff (and trust me, you wont kill a creature with your bow if your trap weren't enough, even with enough points in mark to meet the req).

Now, the skills. One of the 2 trappers gotta be the lurer, the other one a trap spammer (well acutally even the lurer must spam traps but well...).

Pure trapper:

1/ Spike trap
2/ Flame trap
3/ Barded trap
4/ Dust Trap
5/ EZ
6/ QZ
7/ Serpent's quickness (dunno why most of the trappers dont take this one :S)
8/ Rebirth


Lurer - trapper:

1/ Spike trap
2/ Flame trap
3/ Barded trap
4/ Dust Trap
5/ WD or LR
6/ Winno or EE (matter of style...)
7/ Troll onguent
8/ Rebirth

NB: the lurer shouldn't carry EW since he should have expertise maxed out for the stance. The pure trapper don't need any defensive stance or troll onguent since he'll be all the time outta range of the ennemies. SQ replace an eventual 3rd trapper, if a 3rd trapper was needed.

This is a great build, but you gotta be really experienced to use it, since if you mess up with the traps and don't kill all the enemies, most likely the team is defeated. It takes time to know when to go and lure the bad guys (ie: when there are enough traps, when when you gotta before it's too late and the traps explode).

Have fun :P

PS: of course, no need to say the 2 trappers should have a +15 energy wand and full druid armor. The lurer should also take a 1_handed staff and a shield with no req for when he lures - he lil more armor is always good :P).

PPS: leave healing spring at home in any case, since it won't move with you, and if you are in trouble: run or be killed...

PPPS (yeah I know that's a lot of PS now): alternatively, the lurer could take SQ instead of spike trap, and escape instead of WD - that's not my favorite option, but it has a few advantages: more chances to stay alive, and 3 traps + SQ = same number of traps dropped. However, spike trap remains a great trap...

Last edited by Sir Mad; Apr 10, 2006 at 07:35 PM // 19:35..
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Old Apr 11, 2006, 10:11 PM // 22:11   #20
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Quote:
Originally Posted by nomed
http://gw.gamewikis.org/wiki/Team_-_Trapper_Farm_Build

Better worded, more into details and not so many exclamation marks.
its to technical and more for geeks...i prefer the build that is posted by Saint its alot easier for non geeks to understand..
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